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Reputation Revisited

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Some 2½ years ago, I wrote about the reputation mechanics I was using in my D&D 3.5 game. Unfortunately it didn’t quite work out. There just wasn’t any incentive for players to act in order to gain reputation. It was always incidental. In between games, the referee would update reputations and whenever a player was in big trouble, they’d say that they wanted to roll for divine intervention [..]

le 10.07.12 à 23:30 dans Mind - Version imprimable
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