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Players Mapping

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How do your players map the dungeon? I used to describe it in detail: “thirty feet down the corridor is a door on the left, and a further ten feet it ends in front of yet another door.” This was cumbersome and frustrating. Then I mapped for my players: “Give me the map and I’ll draw it!” This was slow and broke the flow [..]

le 15.02.13 à 09:32 dans Mind - Version imprimable
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