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Just in Time and Space Dungeon

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For my Traveller game I have been using just-in-time dungeons: I invent atmosphere and details on the fly and skip right to the one or two encounters in the base, ruin, ship, city, or space station. It seems to work, but I still don’t feel too comfortable [..]

le 11.02.10 à 02:40 dans Mind - Version imprimable
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