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2008-06-26 Overland Movement

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I’m often tempted to use the overland movement rules. But then I look at my hex maps with five or six miles per hex, and I get caught up in all the details. Waste of time!So we’ll go with the following (useful for five mile hexes):ConditionHexesMountain, jungle 1Forest, swamp, hills, desert 2Plain 3In my Alder King campaign we’ll start with a jungle and no roads: Movement will be one hex day in the jungle and two hexes a day in the hills [..]

le 26.06.08 à 19:10 dans Mind - Version imprimable
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