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2007-08-05 Encounter Design: Ryan Stoughton presents his encounter design theory with examples in two EN World threads.

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Ryan Stoughton created an EN World thread called Writing useful game material efficiently and concludes that if it’s not a problem, threat, resource, or reward, it’s a waste.He then provided some examples in the thread called Design example: Tars method [..]

le 05.08.07 à 03:15 dans Mind - Version imprimable
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