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2007-01-12 GM Advice – Writing Adventures: Presenting difficult choices.

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These days, when writing up adventures, I try to keep some things in mind:Few locations, intelligent enemies (see 2007-01-10 DM Advice – Pacing Matters)More than two interest groups, such as to avoid simple choices between “good” and “evil”Making sure that the greatest possible reward will be impossible to gain for the party on its own [..]

le 12.01.07 à 12:31 dans Mind - Version imprimable
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